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Old 04-16-2007, 02:27 AM   #1 (permalink)
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C & C 3

Command and Conquer 3: Tiberium Wars

anyone play it yet?
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Old 04-16-2007, 06:58 AM   #2 (permalink)
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I am. Getting beat down pretty bad too. Switching between easy and normal difficulty on the missions.
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Old 04-16-2007, 07:46 AM   #3 (permalink)
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Quote:
Originally Posted by Longbowwing View Post
Command and Conquer 3: Tiberium Wars

anyone play it yet?
Quote:
Originally Posted by seorang View Post
I am. Getting beat down pretty bad too. Switching between easy and normal difficulty on the missions.
played it for 3days staights, startedwith NOD then GDI, finished the NOD campaing.

up to act 3 i played on hard but then it got pretty hard so i switched back to Normal.

some missions were hard because the AI of your ppl sometimes fails, e.g. if they drive around a whole city to get to the designated point BEHIND them (like 10pixels), which resulted in me loosing the mission because they arrived to late.
tiberium harvesters are still dumb and your troops enjoy walking right thru a tiberium field.

in short

THIS GAME ROCKS!!!
and kane is back :O

spoiler:
WTH?? the NOD ending sucks, kane says something like well done blabla we wil now go inside the portal, follow me. then it ends. ?_? i thought they'll explain why kane can't die and i exptected a better ending and not such a short, meaningless 1min video
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Old 04-16-2007, 05:55 PM   #4 (permalink)
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I agree with Kolyce. The AI of your units behaves abnormally. I have never played nor started the campaign missions yet. I am playing this game with my bro. I am playing around with Scrin and Nod. GDI's units are expensive but at least the Rifle Infantry are quite effective at times.
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Old 04-16-2007, 08:11 PM   #5 (permalink)
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I want this game SOOO flippin' bad...

GDI POWER ALL THE WAY!!! *but I'd still defect just for KANE*
 
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Old 04-17-2007, 12:55 AM   #6 (permalink)
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this game deeply saddened me as a fanboy of the original Westwood controlled C&C games. This game doesn't play like a C&C game to me, i also hate how the developers intentionally (read the forums pre-release and listen to the podcasts) downplayed the role of defensive base buildings, and increased the ease and effectiveness of rush tactics. Makes it feel like a fancy C&C-ish Starcraft imo, and i played old C&C over Starcraft for a reason lol. All told, EA fails at they're attempt to squeeze money out of this C&C fanboy with this shoddy attempt at a C&C game. Not that it isn't a fun game if your not so hell bent on the old C&C, in fact if i forget about all that i actually enjoy it, but alas, I'll go back to replaying the 1st and 2nd Tiberium wars.

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Old 04-17-2007, 03:20 AM   #7 (permalink)
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Sorry to disappoint you but Westwood studios is now ________. Most of the good staff over at Westwood is now at Petroglyph Games(Star Wars: Empire At War). Only a very few employees of Westwood were willing to work for EA-LA during the assimilation. So this game, as well as any other future Command and Conquer games by EA will not live up to the old Command and Conquer standards. Although EA can still ask Petroglyph to develop the Command and Conquer series but it is very unlikely since Petroglyph employees actually do not want to work with EA anymore. EA holds all license for Command and Conquer games.
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Old 04-17-2007, 02:46 PM   #8 (permalink)
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Quote:
Originally Posted by Kolyce View Post
spoiler:
WTH?? the NOD ending sucks, kane says something like well done blabla we wil now go inside the portal, follow me. then it ends. ?_? i thought they'll explain why kane can't die and i exptected a better ending and not such a short, meaningless 1min video
I have heard from a friend that in C&C Tiberian Sun Firestorm at the end something/somebody?!? explain why Kane doesnt die...

My English isn't the best I hope you unterstand me...

Kane has something like a secret lab were he clones himself when he die...
So when he dies i think Cabal clones Kane and everybody thinks he was never dead^^

My friend also told me that Cabal have a something from Kanes Brain so Cabal IS Kane

EDIT:
omg -.-"
I have searched at youtube and found the ending of Tiberian Sun Firestorm and it shows that what I try to explain -.-"

Last edited by Mafia100; 04-17-2007 at 03:00 PM.
 
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Old 04-17-2007, 06:34 PM   #9 (permalink)
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Cool

Quote:
Originally Posted by Mafia100 View Post
I have heard from a friend that in C&C Tiberian Sun Firestorm at the end something/somebody?!? explain why Kane doesnt die...

My English isn't the best I hope you unterstand me...

Kane has something like a secret lab were he clones himself when he die...
So when he dies i think Cabal clones Kane and everybody thinks he was never dead^^

My friend also told me that Cabal have a something from Kanes Brain so Cabal IS Kane

EDIT:
omg -.-"
I have searched at youtube and found the ending of Tiberian Sun Firestorm and it shows that what I try to explain -.-"
WHAT can't be they say it'll be explained in cnc 3 . also cabal is dead since the 2nd tiberium war, the lab got destroyed.

but it makes sense since a entry in the GDI inteldatabase said that blabla president blabla pushed the button the blow up teh cabal facility blabla rumors that human shaped lifeforms in tubes have been sighted at teh facility are not true blabla.

but kane should be dead after a huge explosion in cnc 3, and with teh cabal facility destroyed.. how can he come back??!

i think i should finish the gdi campaign and then replay the last nod mission, maybe the nod ending will change. otehrwise itll make no sense
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Old 04-18-2007, 05:15 AM   #10 (permalink)
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I played through the three campaigns on normal and only stupid mission designations made it hard. Like having to save four different buildings, took me 5 tries not to get any of them destroyed. Perhaps I should have played on hard...

Anyhow, I then decided I did not like the games high pace and didn't opt for multi player or skirmish. Besides that I disliked the new task bar for building things, only being able to build one thing at a time was part of the reason I liked the series. It kept building things simple, thus you could concentrate on your troops more of the time, kind of like Supreme commander does, only that that one does it through advanced queueing instead of decreasing options.

All in all I felt this game moved a lot towards the fast paced and multiple building style that is used by pretty much all base building rts games now a days.
 
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